Currently I hold the development because of lack of fun, complex mechanics and scope creep, now I’m trying to tackle game development with different approach.
so I put the game in itch.io and give it a goodbye,
I like the vibe and the mechanic, i don’t now why but it recalled me of monkey island as vibe, it should be funny to make a dynamic adventure woth that mindset, making thanks that can need ground exploration and riddles and quests. Sorry i know it would become a huge project for one person alone but i liked sailing around