Just wandering, nothing to find yet.
I wonder if these worlds are enough to make a “Sea quest” game. We could add LOD, view frustum culling, sailing physics…
quests, multiuser racings, world wide marine battles (I’d like racing and a big crew)
(Dave ) any suggestions?
@dave tried to make a sailing game during the last Ludum Dare game but changed his mind half way through and made ‘They Launched a Probe’ instead (madness!). However, maybe he still has the project around…
Thank you. Meshes are limited by Nexus 10 (~512x512) or AMD Kabini (1024x1024). With LOD we could use much larger terrains.
“water” is beautiful but don’t think it helps me to move the game on your site.
Yes, it would be nice if users will be able to programme boat dynamics. See http://www.ibiblio.org/e-notes/Splines/water/little_game.html
And 2), yes, we do support multi-user games. We don’t have any server libraries as yet. But people have written their own servers and use PlayCanvas for the client-side rendering. See colorTanks by @max.
Well, you could create a project and add the engine to your game. But unless you want to use some features from PlayCanvas I’m not sure what advantages you are getting by using PlayCanvas?