Hi all, I’m fiddling with an idea but have reached a rut. I’m dealing with a customer who wants really detailed environments for a product configurator but I’m amiss how to really deliver what they are after for the enviroment.
Then the idea came to me while playing resident evil remastered that maybe i could bake the environment into a cubemap, so I’ve been playing around with that - I know how to bake Equirectangular maps in Blender so I’ve been trying that way.
Attempt 1: Cubemaps in rendering panel - Asset Loader and HDR - PLAYCANVAS
Attempt 2: Cubemap on 3D cube - Asset Loader and HDR 2 - PLAYCANVAS
Attempt 2 is much closer to what im trying to achieve, its just that the mapping is funky.
Anyone got any experience in this? or is it a dead end you think?
Thanks
Niall