RPM Character is glossy on loading

Hello,

In our project, we are using Ready Player Me, and the characters are loaded through the iframe that RPM provides.

The issue we’re seeing is that all the characters appear very glossy—as if the metalness or specular settings on their materials are too high. This seems to happen for all body parts.

Has anyone else encountered the same behavior?

Edit: Seems to be in relation to the cubemap and the prefilter setting - trying to figure out how to adjust this right now. using prefiltered cubemap somehow causes losing saturation on some assets

It would be necessary to still loop through all materials and deactivate “use skybox”

Hi,

We use extensively Ready Player Me characters in our games, we never really had an issue with the materials coming in having “out of the normal” settings (and they do Use Skybox with a prefiltered cubemap).

https://simplyup.io/?avatarId=6856938210162f70c79f20c0

Thinking it may be something in your project overriding the incoming materials? Maybe try working on a blank project to reproduce.