While the objects in the game are randomly generated in an endless loop, the collision and rigidbody of some parts become ineffective.
I gave it a try, floor collisions seem to work always. Can you showcase the issue you are getting?
Hi! I had tried it too and sometimes you do indeed fall through the floor. I suspect that the update is not fast enough due to the speed that is being built up, but I’m not the expert. Could also be a script (order) issue.
Good point, you may have luck enabling CCD (continuous collision detection) on your fast moving ball: