This morning, when I opened the previous project, I found that the gamma values of all the texture balls were too high, and the entire scene was exposed brightly. This problem has occurred more than once. Yesterday, I opened it and found that it had returned to normal. Today, the overall scene suddenly lit up again. I hope the official can do a 100% test before releasing the version. I have been using this engine for three years, and every version update has problems. As a commercial engine, I have to take responsibility and attitude
All scenarios have been affected, and some projects are in a different state after running. One project has a higher contrast, why doesn’t the official explain and provide a solution
Hi I am sorry to hear this. We always perform rigorous testing prior to each release to ensure we catch any issues. Could you add me to your project so I can take a look for you? Username: kpal
After packaging yesterday, it showed that it was still normal in the engine. However, after packaging today, it became abnormal. Comparing the attribute values packaged yesterday and today, it was found that these two attributes have an impact
I will organize and add the project later. In order to find the problem, I compared the properties of the same texture ball packaged in different versions. The left side is the old version downloaded and the right side is the latest version downloaded
These differences seriously affect the scene effect, but our project can still run before your version update
useTonemap
is the correct value that should be used. the useGamma
and useGammaTonemap
values are deprecated
Does it render incorrectly in the Editor, launcher or only after the publishing (is this what you call the packaging?)
Is this a comparison of the code I packaged with the engine compared to the code I packaged yesterday? Is it still useGammaTonemap
Abandoned today?
Many of our projects were developed based on older versions such as 1.64.4, so we ultimately introduced playcanvasjs, which is also version 1.64.4,
Question 2
Even if useGammaTonemap is abandoned, the scene in the visual editor is still incorrect. I need to change which attribute in the editor to return to normal
The effect is not correct in the visual editor
It was normal just yesterday
We think we understand the issue and will deploy a fix shortly. We’ll bring back the useGammaTonemap property to be compatible with the older engines.
The problem is that I am currently editing the project in Editor, and I am using the latest version engine. However, the effect is also incorrect in the latest version engine. If you restore the useGammaTonemap property, can you ensure that the scene display is also normal in the latest engine version
We have just rolled out a patch to readd useGammaTonemap
please confirm if the issue has been resolved.
Works for us! Thank you!
There is no change after refreshing. I will share a project later