Hi, I’m looking for ways to improve the framerate of my project and came across the Resolution SCaling example here:https://developer.playcanvas.com/en/tutorials/resolution-scaling/
Originally I though this might be a good way to improve FPS by having the UI still crisp but the 3d world in a lower resolution. However, upon examining it a bit more it seems its actually just rendering a camera to a separate render target image.
My question is: Would this help in any way to improve FPS? It look to me like having a render texture would actually just slow things down. Am I right?