I’m new to this. So far it’s going good but now have a question: how do you reset the orientation of a model? I am trying to spin a cube on each of its 3 local axes. One works as expected, the other 2 spin but the axes isn’t aligned correctly to the object.
So let’s say you want to set an entity’s orientation to be aligned with the world’s XYZ axes. You would have to do:
this.entity.setEulerAngles(0, 0, 0);
Or if you wanted to have the same orientation as the parent of the entity, you would do:
this.entity.setLocalEulerAngles(0, 0, 0);
Or let’s say you want to reset an entity to have the orientation it had on initialize, if it has since been rotated away somehow. You would do:
initialize: function () {
this.startRotation = this.entity.getRotation().clone();
}
reset: function () {
this.entity.setRotation(this.startRotation);
}
Note here that we are using get/setRotation instead of get/setEulerAngles. You can actually use either. get/setRotation use quaternions rather than Euler angles and are a bit more reliable and quicker to work with.
I am trying to do a similar project. But I do not know what I’m doing wrong. It does not work yet. Any update help that you can share with me will be very useful for me … Thanks this is the protecto with the help of @yaustar. https://playcanvas.com/project/525013/overview/by-yaustar