Rendering Bug With Sprites In Editor

Sometimes in the viewport, the sprite assets get rendered in a weird way. It seems the rendering order is a bit buggy.

In the belowe screenshot, all the sprite are above the ground:


But at certain camera angles, it looks like:

Hi @Gamer_Wael,

That’s a common issue with transparency, check some similar threads on the subject:

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For sprites like this, ideally you would not use alpha blending, as they do not seem to need it, no part of them is semi-transparent. It should only use alpha testing, which does not suffer with sorting issues.

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