Sometimes in the viewport, the sprite assets get rendered in a weird way. It seems the rendering order is a bit buggy.
In the belowe screenshot, all the sprite are above the ground:
But at certain camera angles, it looks like:
Sometimes in the viewport, the sprite assets get rendered in a weird way. It seems the rendering order is a bit buggy.
In the belowe screenshot, all the sprite are above the ground:
Hi @Gamer_Wael,
That’s a common issue with transparency, check some similar threads on the subject:
For sprites like this, ideally you would not use alpha blending, as they do not seem to need it, no part of them is semi-transparent. It should only use alpha testing, which does not suffer with sorting issues.