Render layer to texture -- issue with particle system


I’m attempting to render a particle system onto a layer, and then render that layer to a texture. Everything seems to be working when rendering a model, but the particle system is not showing up on the texture. I’ve created a project here that demonstrates the problem:

Am I doing something wrong here?

Thanks in advance!

Added the RenderTexture Transparent layer to the render order in settings.


Thanks so much! :slight_smile:

Hi there!

Is there a reason why this doesn’t work when setting the clear color alpha to 0 on the camera? I have a 3D object with an attached particle system that I would like to render to texture for use in an Image Element. Since this will be overlaid on top of the 3D scene, its important that the borders of the image element are not seen. While the 3D model looks great and I can get the particles to appear while the clear color is completely opaque, I am unable to do so when reducing the clear color’s alpha. Is there a work around to keep a transparent clear color while preserving the visuals of the particles?

Any ideas or insight would be greatly appreciated!