Render component question

So render components can be attached to a root bone.


So I can attach this to a models root bone and it will follow?
If so, will it also bend the model with it?
For example if I add a vest to a character will it bend along with them?

root bone is a root entity of the hierarchy if your mesh is using skinning. When you mesh is skinned, it should be se t up automatically, and there is nothing else you can use it for.

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You generally don’t want to use the render components directly but use the Template and create an instance of the template in the Hierarchy.

This can be attached to any other entity and it would follow the position, rotation, scale.

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