At the moment, you can’t use the latest engine build (it’s also considered to be unstable as it’s not been tested).
We are thinking about doing a release for 1.58.0 as preview in the near future.
If you need this now for playcanv.as hosted builds, you/we could build a custom 1.57 version of the engine with just this fix and have it directly in the project. The downside is that it will add another 400KB of download and code to the build.
When you self hosting, you can just do a swap out of the engine file after downloading the build.
Thanks @yaustar
No need for custom engine build for now, I’m currently doing a dirty workaround in code (having skybox layer enabled by default and then removing it from camera 500ms after initialize still solves my issue). Can we expect 1.58 somewhat next week?