Hi. I have a camera orbiting around my scene wide Gaussian Splat, and I was wondering if it was possible to fade way Gaussians that are near my camera as it orbits near? I don’t want my camera clipping into it.
Originally, I was planning to use multiple splats to make it easier, but rendering order made that approach impossible. I’ve combined them into one file now, but I’m not too sure how to approach this. Is this even possible?