Grid based pathfinding solution with automatic grid generation and fast path calculation.
An easy to use system that can automatically generate the required grid for pathfinding for any Playcanvas scene on runtime.
Demo sandbox: https://playcanv.as/p/TCk8mFpT/
- Flat surfaces, stairs and custom waypoints supported.
- Very fast path calculation (2-4ms).
- Grid calculation happens on runtime, no baking required.
- Special animator class can be used to easily animate any Playcanvas entity.
- Pause, resume, stop animation methods provided.
- No coding required, drag and drop scripts.
- Full source code provided.
- A fully working Playcanvas project is provided with a simple physics based character controller (kinematic body).
Available now: https://pic.pirron-rodon.one/