I am currently controlling the movement of this character, and I want to monitor the callback when this character reaches the middle of this cylinder
Instead of triggering it upon touching this cylinder,
I am trying to monitor the coincidence of these two objects
this.entity.collision.on(‘collisionstart’, this.onCollisionStart, this);
this.entity.collision.on(‘triggerenter’, this.onTriggerEnter, this);
I found that collision start can only listen after adding RIGIDBODY to the cylinder, but the effect I want is to walk inside the cylinder instead of outside