Reflections that show from more angles

Hi Everyone,
I am struggling a little with reflections, sure it’s user error on my part, was wondering if anyone was able too take a look and give me some advice on how to make cubemap reflections look more reflective from as many camera angles as possible.
Wondering if that’s possible with the setup I have and a pretty fixed camera script (For now)

https://playcanvas.com/editor/scene/542453

Have you tried enabling Box Projection Mapping on your reflective materials?

https://developer.playcanvas.com/en/user-manual/graphics/physical-rendering/image-based-lighting/#box-projection-mapping

This will give more realistic reflections from cubemaps.

That works well once you change the input numbers :slight_smile:How do those positions numbers work?
I did the ones in the example project and it looks good, mainly curious.