Hi Everyone,
I am struggling a little with reflections, sure it’s user error on my part, was wondering if anyone was able too take a look and give me some advice on how to make cubemap reflections look more reflective from as many camera angles as possible.
Wondering if that’s possible with the setup I have and a pretty fixed camera script (For now)
Have you tried enabling Box Projection Mapping on your reflective materials?
This will give more realistic reflections from cubemaps.
That works well once you change the input numbers How do those positions numbers work?
I did the ones in the example project and it looks good, mainly curious.