Is there an example project using the anim component? I’ve done the above (including generating the animations from the fbx reference model in the UE 5 plugin)
Trying to work out what is different that is causing the issue and it looks like a difference in scale where the imported FBX and animations are just 100 times larger than when loading the GLB at runtime.
Because of the scale difference, the curves for the animations are much larger and can’t be applied to the GLB loaded model from RPM.
I’m not sure where the issue is though. Whether it’s related to our FBX importer or something else entirely.
So based on these findings, until this bug is fixed RPM avatars must be passed through Blender before they can be used with Mixamo animations within PlayCanvas - is that correct?
Yeah, from what I remember of this, you only need the RPM avatar through Blender to get the initial rig to create Mixamo animations that can be used with the RPM GLBs at runtime.