Ready Player Me: Custom Avatar Creator / Asset Management

Hi there!

I would like to ask if someone has experience in using the RPM API in PlayCanvas, especially for creating a Custom Avatar Creator like:

or:

Not sure if the F1 Game is created in Unity3d too, but the second excample uses the RPM SDK for Unity3d.

We would have to achive something like this but with PlayCanvas - where the Avatar is standing in our 3D world with our custom UI / CI.

I could not find any references and even the support told me, that they dont know if this is achievable (via REST API?). I saw, that in all RPM games theyre integrating an iframe which is direct from RPM - those are not that customizable to create a more immersive experience.

Would be very nice if you could share your suggestions or experiences with this topic.

Thank you very much!

Yes, it is possible. @Leonidas has done this with some demos and @Saad_Haider I believe has worked with them

Leonidas’ demo Solar Games Stage v1.2.3

Edit: oh reread, you want to customise the creator :thinking:

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Looks like for the web, you are restricted to the iframe and whatever customisations options you have in the Studio https://docs.readyplayer.me/ready-player-me/integration-guides/web-and-native-integration/avatar-creator-integration

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I know they are about to open up their avatar creator to be fully customizable. Watch out for an announcement from Ready Player Me in the coming time.

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@yaustar @Leonidas

Thank you very much for your fast reply!

Ok thats a very important feedback - i really wasnt sure about that and if there is an option to build your own “Avatar Creator”. @yaustar yes our customer would like to have the avatar standing in some kind of 3d warderobe and i could not take a deep look into the RPM API so far, so i had to write the support and guess a lot based on the documentation.

But i would communicate, that right now its only possible via iFrame / WebView - the application were developing will run on mobile browsers too, so thats why we will develop it with PlayCanvas (but its difficult to defend this, because they already saw the Unity3d RPM SDK and of course where enthusiastic - but like i said: A main target is web on mobile, so Unity3d is no option based on their lack of performance - i thought about a hybird solution and maybe use only Unity3d for this warderobe feature and hope, that it will not cost that much performance on older mobile devices but that would be a fallback solution in case ill have to go with the custom solution)

@Leonidas that would be so awesome and very helpful and a nice timing for sure - im surprised the support hasnt told anything about it - have you heared about the time frame? I would also communicate this input with the customer.

Im glad they improved their asset management at last in terms of filter assets inside their Asset manager based on ID’s - thats another thing i have to take a look into :slight_smile:

No I don’t know the timeframe. I know they’ve already rolled it out for Unity/Unreal, I inquired and web is most likely coming next.

Check point 3. here: Ready Player Me – Build Your Character System

Hey @Question2u ! I have worked with ship customization in the past, and if you want I can show you how to build a character customization thingy in playcanvas if it suits your needs.