I’m pretty much combining a lot of tutorial script in my scene to test functionnality.
One thing I’m having issue with is the raycast function.
I put the script for detecting entity with physic/collision with a pulse effect on my first camera ( Entity Picking ). I disable the camera 1 and switch to another camera ( More cameras ) that has another raycast function with a different effect ( Point and click movement ).
Except, when I’m in camera 2, it’s still trying to lauch event that were in the script of camera 1 even if it disabled, the pulse script