jro
#1
Hi,
in this scene I simply changed the cameras viewport from:
X: 0 Y: 0 W: 1 H: 1
to a possible split screen setting (with two or three cameras, like here):
X: 0 Y: 0 W: 1 H: 0.7
But then the ray cast does not work correct anymore (wrong click/touch position).
I tried to figure out how to change the script but found no solution so far.
Any help would be appreciated.
Looks like a bug with the screenToWorld function not taking into account of the viewport of the camera. 
(https://github.com/playcanvas/engine/blob/master/src/scene/camera.js#L124
jro
#3
Ok, thank you for the info yaustar.
Is there something (not to complicated) I can do to fix this?
Or does someone know a workaround?
Any fixes or patches to this problem yet?