Customers keep asking for gender-neutral avatars. So we created a… sphere. Phew, everyone is happy so dodged that bullet At least it has a dark personality
I used the Music Visualizer to set the intensity of the blue speech-stripe.
The captions are synchronized
It means, Work in Progress, I think.
Yes I think you are right!
Working on the case of the Infinite Scroller Problem
The code is sloppy but works
I like buttons
My first 2 hours into playcanvas
The video is centered, only the gif is cropped, no worries
I am still the only one programming playcanvas at my company but the project managers and customers are gradually getting convinced of the simplicity and rapid development cycles using the engine.
Though gaahl doesn’t look a 360° Viewer, he secretly is one
Tried the Scrollview today; works
Since the mousewheel events are not binded I created a ScrollbarMouseWheel.js script that you can attach to the Scrollbar.
Nice! Thank you @Sebastian!
wow you have made some crazy things
I don’t do the modeling; only logic. But thanks
Anyone need a simple FOVZoomScript ?
Trying out Camera movements:
Still working on that Chromakey
I wanted a blurry logo on an old TV screen. The process of getting there was kinda fun:
Started out with a simple logo:
First I uploaded the logo to https://photomosh.com/ where you can create GIFs with awesome effects.
I used Bad TV and RGB Shift
Next, I search on Turbosquid to find a suitable TV set. Found the one from the Videotextures Tutorial and went with it
Following the Video Textures Tutorial I attached the videotextures script and set the ScreenMirror Material of the model as the target texture.
Since this approach does not work with GIFs I searched the Forums and found @will 's GIF to MP4 Conversion suggestion. Works like a charm.
The only downside was a chrome error since there isn’t any audio track included:
Found a suitable tv noise sound effect on www.soundjay.com.
You can add an audio track to an MP4 file with a nifty tool called MP4Box:
MP4Box -add tv-static-01.mp3 myvid.mp4
Slight adjustments to the tiling of the vidtexture:
And added an outward-facing spotlight.
And that was basically it
Realtime rendered by PlayCanvas