Unity has a Euler method on their Quaternion class. According to the
docs it takes a Vector3 as an argument and returns a rotation in the form of a Quaternion. Since Unity’s Rigidbody.rotation is also a Quaternion you can do something simple like:
GetComponent<Rigidbody>().rotation = Quaternion.Euler(0, 0, -5);
What would be the equivalent operation on a PlayCanvas entity that has a rigid body component?
November 16, 2017, 6:29pm
The rigidbody has a teleport function that allows you to set the position and rotation (euler or quaternion) of the rigidbody.
The Quat class also has a setFromEulerAngles:
So I could do something like that?:
var newRotation = new pc.Quat().setFromEulerAngles(0, 0, -5);
November 16, 2017, 6:38pm
this.entity.rigidbody.teleport(newPosition, new pc.Vec3(0, 0, -5));