Prototype similar in style to Helix Jump, with realistic physics


#1

I put this together in a few days, it’s amazing how quickly PlayCanvas can be used to prototype something.

https://playcanv.as/e/p/cEvPHXxP ( 10% done, needs to get to 80%, then it’s only 80% to go!)

Like any tech, it’s about knowing about and working around limitations - and reporting those limitations, so that it’s easier for both the next set of people using the software, and also for the current set of users in the long run.


#2

Cool! Here’s another Helix Jump style game:


#3

Nice Helix jump clone!
How did you do the ball trail?


#4

The second game just seems to render a plane facing the camera with a texture on it. Simple but effective.

@Mal_Duffin would have to explain his technique, but I’m guessing it’s just a dynamically updated pc.Mesh. A typical polytrail type effect.


#5

Hi @DmitryDevGuy

I knew there was a ribbon script in the Swoop game ( using the old PlayCanvas code system ), and I was hoping to just be able to copy this functionality into my game.

I then took time out to update it to work with the new system ( quite a few hours ).

Here’s the project, so that other devs can just copy and paste the functionality into their own games ( and hopefully extend it, and paste it back )

https://playcanvas.com/project/619593

@will This is why it’s important to update some of the excellent old examples ( eg Swoop ), so that new and existing devs can quickly add features like the ribbon tail into their own projects.


#6

Oh yes, I completely agree! :smile:


#7

Awesome work with the trail shader and script! I had been wanting to implement it for my own projects too and had looked at the Swoop source code but hell I felt very lazy to try it out.

Pretty sure many devs will find this useful.

We really need to get a serious “asset store” going to speed up things.