Had a quick look at the current setup.
Run01.glb animation works fine and is setup correctly looking at the animation data .
Take 001.glb that is used for the idle state is not rigged for the priest model and has a different hierarchy setup so it doesn’t animate. Unity allows for retargeting of bones which we don’t support at the moment.
It looks like Take 001.glb animation is set to be used for a MHuman rig?
Is that something you plan on integrating soon? That would certainly be a game changer.
I know it is possible to export an FBX from Unity. If I change the rigging it in Unity does that data get included? I am trying to come up with a workaround as I have purchase many packs of animations I would love to integrate. Thanks. Brian
I don’t believe it is on the short term roadmap at this stage unfortunately.
Do make a request for this on the engine repo and as people comment and upvote it, it helps us decide priority/demand for it https://github.com/playcanvas/engine