Let’s say I have an entity called world
. world
has lots of children: lights, models, etc. I’d like to programmatically create a sub-world
entity that is a child to world
but a parent to all of world
's children. (It’s essentially the same as if I created a parent for world
, except in this case I want world
to remain the top in the hierarchy.)
Is there any quick an easy way of doing that?
Thanks!
Pete