Profiler VRAM "Texture Assets" vs "Textures Other"

In the profiler in the VRAM section what is the difference between “Texture Assets” and “Textures Other”?

2

After I programatically change scenes to a almost completely empty scene, after unloading tagged assets and destroying the old scene hierarchy, I see most of the “Texture Assets” VRAM released but not so much “Textures Other”

3

Textures other are usually textures that have been created at runtime or don’t belong to an asset. For example, if you had a video playing from a MP4, a video texture would be created for it at runtime usually.

If you are changing scenes, make sure that textures created at runtime are freed at some point.

Yes I do have a video playing. That will be it. Cheers!

Actually it was a cubemap. I tagged it and it now gets unloaded. :slight_smile: