Hi, I am an artist who is getting familiar with Playcanvas.
I have a character that has multiple animations all on a single timeline when i export my fbx file.
I want to divide those animations up within Playcanvas so that i may specify a particular frame range.
Idle_00 frame ranges= 10-40
Idle_01 frame ranges= 50-80
Walk_00 frame ranges= 90-120
run_00 frame ranges= 130-150
What is the procedure for doing this?
Do i need to manually export out the model+texture+individual frame range as a unique.fbx for each of these?
Or is there a way to divide them up within the editor from a single timeline, (specifying frame ranges for each animation sequence) but using the same model+texture.