Procedural Audio

I am interested in maximizing the benefits of procedural audio in game development. I recently read a blog post by Jerome Etienne which introduces his library built on jsfx.js by Egon Elbre. I am new to the subject and wish to stimulate a discussion that may be helpful to others new to procedural audio.

I added a simple procedural audio implementation in this tank starter game.

I created another project as a sound playground with the aim of developing a simple system for managing procedural sound effects, background music, and ambient sounds.


Nice! Just tested your sound playground and I’m surprised!
I’m looking forward to know more about precedural audio.
Thanks for sharing.