I’m currently making a 360 video in Web VR. I’m having problems with a “Failed to recalculate device parameters” error. It works on desktop / laptop but not on my android device, even though the tutorial video works on it (I tried copying it to get it to work).
I’m having the exact same problem and also looking for help.
I’m using Chrome on Ubuntu to test, with the mobile mode switched on.
The video works fine after pressing play. But clicking on the mask to enable VR mode does not work.
The VR windows appear, but just show the background colour of the camera entity.
In the inspector, here’s the error
screen.orientation.lock() failed due to
console.error @ launch.js:7513
(anonymous) @ webvr-polyfill.bad0c71.js:646
Promise rejected (async)
onFullscreenChange @ webvr-polyfill.bad0c71.js:645
fullscreenchange @ playcanvas-stable.dbg.js:120
256 [.Offscreen-For-WebGL-0xa793e854800]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
WebGL: too many errors, no more errors will be reported to the console for this context.
Edit: I’ve found a new project that looks identical to what I forked: https://playcanvas.com/project/443080/overview/360-vr-video I’m using a fork of this now which allows me to view the video on my Samsung S3, but the webvr still fails and shows the video background colour. At least I’m a step nearer…