Hi,
i have a weird problem with my ui elements / masks.
i created textures and want to create a progress bar. To keep the proportions of the gradient and the rounded corners, i created a mask element i want to scale down / up.
the thing is: when i enable the mask functionality, the textures appears very fragmentated like:
I played around with the settings but could not determine the issue here. Is this an engine bug? i also dropped it into another project and got the same results
This is how the elements are positionated:
result if “mask” is activated by the parent progressBar entity (progressBar_Mask is a child)
Another example image with no mask texture (progressBar / progressBarMask) but same result:
There are no settings or something else which could cause this - the textures are simple .png files too. all the 2d Screen entities have an element component attached. It also happens if i use sprites.
Does somebody know why this is appearing? Thank you very much!
@mvaligursky is this maybe a bug within the engine?