Hi i am having a problem with my script that i havent touched since yesterday and was working fine is now showing an error on getLocalScale
saying it is undefined can anyone seem to know why its calling the error?
var Health = pc.createScript('health');
// initialize code called once per entity
Health.prototype.initialize = function() {
this.camera = this.app.root.findByName('Camera');
this.textElement = this.entity.findByName('nHealth');
this.weaponEntity = this.entity.findByName('sword');
this.healthEntity = this.entity.findByName('eHealth'); // we're searching inside the entity
//var scale = new pc.Vec3().copy(this.healthEntity.getLocalScale()); // store the scale inside a new vec3 (scale is a vec3)
//var rotate = new pc.Vec3().copy(this.weaponEntity.getRotation());
this.takeDamage = 0;
};
// update code called every frame
Health.prototype.update = function(dt) {
// this.entity.setRotation(this.camera.getRotation());
var scale = new pc.Vec3().copy(this.healthEntity.getLocalScale()); // store the scale inside a new vec3 (scale is a vec3)
if (this.app.mouse.isPressed(pc.MOUSEBUTTON_LEFT)) {
scale.x = pc.math.lerp(scale.x, 0, 0.5); // SCALE DOWN
} else {
scale.x = pc.math.lerp(scale.x, 1, 0.001); // SCALE UP
}
this.healthEntity.setLocalScale(scale);
if (scale.x < 0.01) {
scale.x = 0;
this.entity.script.dead.dead = true;
}
if (scale.x > 1) {
scale.x = 1;
}
if (this.takeDamage > 0) {
scale.x -= this.takeDamage;
this.takeDamage = 0;
}
this.healthEntity.setLocalScale(scale);
};
Health.prototype.destroy = function() {
if (this.app.root.Enemy(isDead)) {
}
};