Hi, new member here! Our team is having a shading problem on an alpha texture on a model: the backside of the model/texture which is not being lit, looks exactly the same as the the side receiving light. I have done some research to try to fix the problem but I haven’t found a solution. Does anyone know how to fix this, so the unlit side looks dark? I have attached an image for you to see what I’m talking about:
One of the graphics team may need to confirm but as far as I can tell it is because culling mode for that material was set to None and therefore it’s taken the front face lighting information?
Creating another set of polys for the back of the net on the model should fix this.