Yes, in PC, playback has improved so much!
In tablets (Samsung SM-P600), it has also improved a lot:
but in mobile phones it drops to 2 fps (bq AQUARIS E5), (in some others, the browser just breaks away, for example HUAWEI P8 lite) in fact thats our 'issue', we want this project to run in as much mobile devices as we can. It is true that in Mobile phones (chrome browser, to be more specific) WebGL still has too many limitations...
I see... in fact, we had previously studied some other projects that worked just fine in mobile (for example, swooop works much better and has 166.000 triangles, according to profiler, and even SeeMore works perfect in ) so we thought that was a proper optimization.
So... to be more specific: we want to optimize this project as much as possible for mobile browsers, can you give us ay tip?
Thank you so much Will, we really appreciate your help.