I’m having some problems working with sprites. Here i’m pointing to a sprite of a perfectly white circle against a white background from a texture atlas in PNG with no compression, but I see dark edges on the border of the circle.
When working with textures in 3d modes I can solve this type of problems unchecking the Premultiplied alpha option in the opacity section of the material, but I don’t have that option when working with sprites.
Any ideas?
Thanks in advance