Preloading of Assets not working

Hi,
I have some 3d characters in my game that have large texture sizes. I have turned their preload off to decrease loading time. Some of the characters are included in root as well but they are turned off by default still the game is loading each and every asset. What am I missing there?

When scene gets parsed on start, if there is an entity with a render asset in the scene, it will be loaded, even if entity is disabled. If you don’t want it, then add the entity to scene later.

Feel free to create a feature request in the engine repository, if you want a different default behavior.