Hi @sooyong_Kim,
I have submitted two PRs to help with this 4172 and 4171. The updates will go out with the next minor engine release.
With those changes in place, given a prefiltered cubemap you can generate a higher resolution env atlas as follows:
const prefilteredCubemap = ...;
const envAtlas = pc.EnvLighting.generatePrefilteredAtlas(prefilteredCubemap, {
size: 1024 // default is 512
});
Then set the environment atlas on the scene:
this.app.scene.envAtlas = envAtlas;
If you have a normal high-res cubemap (i.e. not prefiltered) make sure it has mipmaps, then generate the env atlas like this:
const cubemap = ...;
const envAtlas = pc.EnvLighting.generateAtlas(cubemap, {
size: 1024 // default is 512
});
If you have a 2d equirect image (for example an hdr) you can generate the env atlas in two steps:
const env = ...; // 2d hdr equirect
const lightingSource = pc.EnvLighting.generateLightingSource(env, {
size: 256 // default is 128
});
const envAtlas = pc.EnvLighting.generateAtlas(lightingSource, {
size: 2048
});
lightingSource.destroy();
For reference, the model-viewer demonstrates how to generate both a high resolution skybox and prefiltered env atlas from a 2d equirect here.
Hope that helps!