Precise virtual camera control in SuperSplat timeline

I’d like to be able to specify camera location, orientation, etc. accurately as I compose keypoints on the timeline. I like to create 3D videos, 360 videos, etc. and use a spreadsheet to control the left and right cameras. Plus, I’m not generally comfortable with keyboard control of camera movement.

Can you please be more specific?

I just don’t have a lot of experience doing it. I don’t play video games and never needed to use a keyboard to move in a virtual space until I started tinkering with Gaussian Splatting. Furthermore, I’m spending my time on two different computers—a laptop without a mouse, and a Desktop with a mouse.

For 3D, unless it is built into the app, the left and right cameras have to be spaced side-by-side correctly and pointing in exactly the same direction. The math isn’t hard but the cameras locations and orientations have to be entered explicitely.

So do you have specific requests for how it could work better for you?