Hi there, I’m having an issue with positional sound not playing properly.
I have an audio listener on the camera which is 3 units away from origin. I have a sound component on an entity that is moving 25 units away from origin.
I’ve setup the sound component with positional = true, refDistance 3.0, maxDistance 30.0, rolloff factor 1.5
My expectation is when the entity moves closer to max distance there will be some falloff with the sound volume. In my test example the audio doesn’t change.
https://playcanvas.com/editor/scene/2392263
This is my first time setting up positional audio so hoping someone can help direct me. Thanks.
Noah