Please add ability to change color channel without texture

I am currently working on a project converting svgs to textures. One of them is being used as an opacity map. When first tried it looked like this

Screenshot 2025-08-07 175618

I guess the green for whatever reason gets alphad out. Easy fix, just change the color channel to A. So I go to the material to do that and:

Screenshot 2025-08-07 175718

The option isnt there, as apparently it only shows up with a texture. And because this is for creating textures on the fly there are no textures files in the project. I had to import a texture for the sole purpose of being able to change a single value:

Screenshot 2025-08-07 175741

With the color channel set to alpha the texture renders properly:

Screenshot 2025-08-07 175750

This is not that big of a deal, as simply importing a texture fixes the problem, but I would rather not have a texture in the files as the purpose of the project is to demonstrate creating textures without any in the files:

https://playcanvas.com/project/1374529/overview

You can change the colour channel at runtime instead of assigning a texture to the material in the Editor.

Yeah thats what I did, currently adding a bunch of features to the project