I’m trying to play an animation in reverse, to avoid having two animations for a system that needs to play forwards and backwards at different times.
This code doesn’t seem to fire the animation at all - am I going about this in the right way?
var animEntity = this.app.root.findByName( "HighRoller_TransitionIn" );
var animID = animEntity.animation.assets;
var animAsset = this.app.assets.get( animID );
animEntity.animation.speed = -1;
animEntity.animation.currentTime = animEntity.animation.duration;
animEntity.animation.play( animAsset.name );
bump - any takers for this? I never did find a workaround besides having another animation that runs backwards.
Do you have a project handy to fork off?
ack, not right now, as it’s one I can’t share, but I shall recreate in a fresh project and reply when I have. Thanks!
If you wish to play backwards, the currentTime cannot be set to the animation duration, or it will not start playing. The workaround I use in my projects is to set the currentTime a portion smaller than the animation duration:
animEntity.animation.currentTime = animEntity.animation.duration - 0.01;
This should help you.
July 23, 2018, 11:07am
Have you solved it now?
I have the same problem now.
OK,I’ve already solved it！
anim.speed = -1;
anim.currentTime = anim.duration - 0.000000000001;
I hadn’t solved it, nope - that seems as good as we’ll manage (the minute offset solution) - thanks, folks
@kuldeep and welcome,
Can you elaborate on your exact issue and what you are trying to achieve?