Player in FPS falls really slow

Take this project for example:
FPS Tutorial

I forked this from the official FPS tutorial and moved the player entity high above the ground so the player will begin to fall if you start the game.

And you will notice that it falls really slow, slower than in real life. So how to properly set the variables to better simulate the physics(gravity)?

I guess it has something to do with “damping” variable because once I set it to 0, the entity falls normally, but when walking, its like walking on ice and can hardly come to a stop…

I would suggest you tweak various properties in the project:

‘Player’ entity:
rigidybody

  • Linear Damping -> 0
  • Friction -> 0.9

firstPersonMovement script

  • power -> 1000

‘Ground’ entity:

  • Friction -> 0.9