I made a Roulette wheel in Blender, texturing is done using Substance painter
I have a problem regarding texture looking in PlayCanvas, even I use the same template map that Playcanvas use , the final look is not the same at all, I will show you results from Painter and Canvas
I also used similar cube map inside Playcanvas from SP
In order to enable IBL (Image Based Lighting), you need to Prefilter Cubemap (select asset, and there is a button at the bottom in inspector).
Best results will come from HDR cubemap. Check out link with project sample I’ve shared, it has good example there.
I brought the model into a new scene, removed the directional light, changed the tonemapping to ACES and tweaked the colour of the ambient light to get this: