We are making a music game and we noticed that it worked fine until Playcanvas version 1.54.1 but with 1.55 and up the game has a microstutter every time the camera renders a new object ( even if the object is alredy in the hierarchy and in memory beforehand ), breaking the synchronization and making the game unplayable.
Also, if the object was already displayed by the camera, when an animation is first played there is also a microstutter
This happens both with static and dynamic elements.
Without a repro to test against or look, it’s hard to know what could be causing it.
If you can do a performance recording in devtools of the micro stutters, that would help narrow it down. At a guess, it most likely be due to shader compiling for the first time.
I, too have just started seeing performance issues with my new releases esp. on the VR side. Turning your head too quickly and there is a jitter. Never used to happen. Will try that setting as well and report back if there is still trouble.