Playcanvas Editor with local-server - Legacy Scripting

I would like to use some additional npm packages in the project (React for HUD, menus, multiplayer, maybe some streaming services) and use full advantage of npm packaging system and gitlab repository.

How can I use local server with Playcanvas Editor, without pushing, and syncing master branch? I want to test game locally, and publish the code when it will well tested locally.

Please help me connect Playcanvas Editor with scripts on local server, so I can develop with graphic team using all of available tools.

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A forum user has created a work flow where you can edit source files locally with the advantages of NPM and builders and still be able to use the PlayCanvas editor TEMPLATE: ES6 | Version Control | NPM | PlayCanvas


thanks, I’ll try that workflow.