Buckle up, I wrote a shit load.
So I propose that you guys build in a kick ass 2d sprite tools for us 2d dudes. The reason I ask is that I think this feature would make your platform that much more approachable. But it could be helpful in many other ways too.
- People can create flashy titles or UI using it.
- Can create animated "Particles."
- Can create animated "Texture decals."
- And the most apparent, fluid 2d game creation.
That would put you over other competitors I found like Phaser, and Construct 2, because you guys are natively 3d, and have a WAY nicer UI.
I'm a 2d artist if these features ever come to the limelight, you bet your ass I'll promote this tool even more so as a great way to show off great 2d portfolios or create interactive elements to websites.
Obviously, people can make 2d games with your tool as is, I did, and continue to. But the process is halted by lack of in-engine tools.
So here is the concept art to help inspire ideas.
1. Naturally, create an option to create a sprite sheet of some sort.
Then allow us to add each individual png of the animated sprite in, and then allowing us to control and preview playback all on the same tab. It would also be nice to move the order of sprites so you can tweak timing. Also having a name and tag box as all other components, allowing us to call forth the specifics attributes. BE SURE TO CLICK THE IMAGE SINCE IT'S VERTICALLY LONG.
Now when we add components to our entities, perhaps there are two animation options, one for 3d and one for 2d. Or perhaps it's just a checkbox on the bottom. My paint over demonstrates the second idea. And here it would work very much like the animation tool you already have, just now allows you to put in your custom made 2d sprites.
Then BAM! That entity should work off of a simple 2d plane that scales based on the size of 2d sprite sheet created earlier and can be live previewed in the editor, just like your 3d animations when selected.
Here are samples Unity who I think do a good job, but you guys could do better
This example is more wishful thinking(like everything I've written so far), where you can KEY in hitboxes per frame.
Now I know you guys are busy people and creating these tools would take tons of time and effort, so I would love to help in any way. I can't finance any of your extra time of course, but I can help provide artwork to help you promote these tools. If these features get introduced, I'll be sure to promote your engine to all my followers and supporter even harder than I already do.
Here is a link to all my platforms to demonstrate that I do have people who take me seriously:
And like I said, I can provide UNIQUE artwork to help promote this on your platform, for free! IF you guys decide to do nothing, because you just don't have the resources or the passion for tackling this, I understand. I'm still a huge fan and will continue to promote your platform regardless. Thanks for listening and I'm sure you'll see me again with more questions on how to make cool things on here.