I’m currently working on a 2d platformer game, although I’m using a 3d engine for it’s parallax effects (Trying to recreate how Hollow Knight by team cherry does it). My code for the movement system is behaving in a strange way where if you hold a direction against a wall, the player will stick to a wall instead of sliding down. Here’s my code:
var Moev = pc.createScript('moev');
// initialize code called once per entity
Moev.prototype.initialize = function() {
};
// update code called every frame
Moev.prototype.update = function(dt) {
//Declaring Variable
var v = this.entity.rigidbody.linearVelocity;
var right = 0;
var left = 0;
//Key Detection
if (this.app.keyboard.isPressed(pc.KEY_RIGHT)) {
right = 1;
} else {
right = 0;
}
if (this.app.keyboard.isPressed(pc.KEY_LEFT)) {
left = 1;
} else {
left = 0;
}
var xspd = (right - left) * 3;
//Setting the Velocity
v.set(xspd, v.y, v.z);
this.entity.rigidbody.linearVelocity = v;
};
If anybody could help me with this, I would really appreciate it.