If the Entity of a particle is moved at high speed, the particle will flicker.
Is there a solution to this problem?
These are particles when the entity is slow.
There are times when particles are not rendered when the Entity is moving at a high speed.
Therefore, the particles appear to be faded.
The result of this problem depends on the angle and position of the camera.
This particle is (localSpace = true).
This is a project to reproduce the problem.
https://playcanvas.com/project/927333/overview/localparticletest
When this project is played back, the entities that have particles as children gradually accelerate.
After a certain degree of acceleration, the particle begins to flicker.
As you change the angle of the camera, the result will change.
Windows11
Chrome 101.0.4951.54