Particle Systems incongruent between mobile and desktop


We’ve set up a few particle systems that we use in one of our projects and they work fine and as intended on desktop launches. They also work fine when “simulating” a device from desktop.

However when we play the same particle-systems on mobile they have some other weird types of velocities causing all particles to move in the world Z direction. We have physics enabled but all gravity directions set to 0.

The problem is that desktop and mobile do not deliver the same result.

Can you post a project that showcases this problem please?

I will try to isolate a project!