Hey Fellow PlayCanvas people!
I have noticed, that lately Particle Systems seem to behave differently ? An Explosion for example does some kind of weird laggy thing which wasn’t there before. The direct reference is when you look at: https://developer.playcanvas.com/en/tutorials/explosion-particle-effect/ Everything is fine. Even when you press play on the Project: https://playcanvas.com/project/439297/overview/explosion-particle-effect
But if you go into the Editor and press play there, then the thing becomes weirdly laggy. I guess the build was done on an older version hence no lagginess. But if you press play in the editor you render it with the latest version. I have noticed this in a game I am producing and it’s really sad, because the explosions just simply look bad like this.
Any suggestions why this happens ?