After having some odd parenting issues with dynamically parented entities… Ive created a simple script to attach to objects so i can tract the parenting on real time…
var EntityReport = pc.createScript('entityReport');
EntityReport.prototype.initialize = function()
{
var self = this;
self.elementDivMain = document.createElement('div');
self.elementDivMain.classList.add('entityReport');
document.body.appendChild( self.elementDivMain );
self.elementF1Name = document.createElement('f1');
self.elementDivParent = document.createElement('div');
self.elementDivParent.classList.add('parent');
self.elementDivMain.appendChild( self.elementF1Name );
self.elementDivMain.appendChild( self.elementDivParent );
self.functionUpdate = EntityReport.prototype.updateInitialized;
};
EntityReport.prototype.update = function(dt)
{
this.functionUpdate.call( this, dt );
};
EntityReport.prototype.updateInitialized = function(dt)
{
var self = this;
var strParentList;
var bHasParent =
( ( self.entity.parent === null ) === false );
self.elementF1Name.textContent = self.entity.name;
if( bHasParent )
{
var entityTraversedCurrent = self.entity.parent;
while( bHasParent )
{
strParentList = entityTraversedCurrent.name +
" - " + strParentList;
if( ( entityTraversedCurrent.parent === null ) === false )
{
bHasParent = false;
}
else
{
entityTraversedCurrent = entityTraversedCurrent.parent.entity;
}
}
self.elementDivParent.textContent = strParentList;
}
};
The result is the following:
<f1>entityBetUserInterface</f1>
<div class ="parent">entityHorizontal - undefined </div>
<f1>entitySpawner</f1>
<div class ="parent">entityBetUserInterface - undefined </div>
Hierarchy:
< Assembled >
└ < entityHorizontal >
└ < entityBetUserInterface >
└ < entitySpawner >